Monday, March 31, 2014

THE BREAKDOWN

CARD BEARER. 

This is the player to shuffle and distribute the cards.

TO KNOW THE CARD BEARER
All the players will take one card each; the player with the lowest number is the card bearer.
The card bearer shuffles and the player to the card bearer's right cuts. The card bearer gives each player a minimum of 11 cards, put one card on the playground and puts the rest of the pack face down to form a pool (market).
When the game goes on, the players are expected to visit the pool to pick a card if they don’t have a match to play. It can either match the number (digit) or the alphabet.

Play

The card bearer begins by playing any card from his hand to match the one on the playground.
Subsequent players at their turn play a card to either match the number or the alphabet.
If you cannot or do not wish to play a card at your turn, you draw one card from the pool instead; having drawn a card, you are not allowed to play a card on this turn.
If the draw pile runs out, all except the top card of the playground are shuffled to form a new pool, and play continues.
WHO WINS
The first player to tender complete cards that match the NUCARD number is the winner if none of the opponents is having a defending card to counter it.
To know the second position in case there are more than 2 players, the players should decide from the beginning of the match how the second position will be decided.
·         Either to continue playing till a player emerge (final stake method)
·         Count the cards
·         Add up the numbers on the cards ( the highest lose)

AUTHORITY CARDS
MAKE A CHANGE: A player can change maximum of 3 cards from the pool or from any of the player with this card. Such player cannot play at this turn, the next player plays. If the  player decide to change the card from any of the opponent, such opponent cannot defend it.
DEFENDING CARD:  A player will defend with this card if an opponent has a complete number and tenders.
CAPTAIN CARD:  A player will give any player he chooses maximum of 3 and the captain card will be put down.  the next player plays to match the card before the card under the captain card. A player may defend captain card with a captain card.
# CARD:  A player can use this card to represent any number. Such player cannot play at this turn, the next player plays.


NUCARD GAME COMPOSITION

Players and Cards
There can be two to four players. A special pack is used, consisting of numbers 0-9.
Also, there are four authority cards.  These cards have different functions and are different from the ordinary cards.
The composition is as follows.

CARDS
DESCRIPTION
FUNCTION
APPEARANCE
APPEARANCE
0
0A, 0B, 0C, 0D

3 of each
12 CARDS
1
1A, 1B, 1C, 1D

2 of each
8 CARDS
2
2A, 2B, 2C, 2D

2 of each
8 CARDS
3
3A, 3B, 3C, 3D

2 of each
8 CARDS
4
4A, 4B, 4C, 4D

2 of each
8 CARDS
5
5A, 5B, 5C, 5D

2 of each
8 CARDS
6
6A, 6B, 6C, 6D

2 of each
8 CARDS
7
7A, 7B, 7C, 7D

2 of each
8 CARDS
8
8A, 8B, 8C, 8D

2 of each
8 CARDS
9
9A, 9B, 9C, 9D

2 of each
8 CARDS
MAKE A CHANGE

A player can change maximum of 3 cards from the market or from any of the player with this card.

3 CARDS
DEFENDING CARD

A player will defend with this card if an opponent has a complete number and tenders. This automatically nullifies the opponent’s winning chance.

2 CARDS
CAPTAIN CARD

A player will give any player he chooses maximum of 3 and the captain card will be put down.  the next player plays to match the card before the card under the captain card. A player may defend captain card with a captain card.

3 CARDS
# CARD

A player can use this card to represent any number.

3 CARDS